AI Insights · Timothy · April 2022
Top 5 PVP Games on Android in Australia, Q1 2022
In Q1 2022, the top 5 PVP games on Android in Australia showed varied trends in revenue, downloads, and active users. Here are the key performance metrics.
In the first quarter of 2022, the top 5 PVP games on the Android platform in Australia exhibited interesting trends in their weekly revenue, downloads, and active users. Here’s a closer look at each game’s performance, based on data from Sensor Tower.
Coin Master saw a significant increase in weekly revenue, peaking at approximately $232K in the last two weeks of March. Weekly downloads also showed a steady rise, reaching about 7K by the end of the quarter. Active users grew from 19K at the beginning of January to nearly 27K by the end of March.
For Slotomania™ Slots Casino Games, weekly revenue fluctuated, peaking at around $125K in the last week of January and maintaining a range between $100K and $118K through March. Downloads were more volatile, starting at 1.2K in late December and dropping to 966 by the end of March. Active users saw a decline from nearly 10K to 8.8K over the same period.
Genshin Impact: Natlan Launch experienced a mixed quarter. Weekly revenue peaked at approximately $214K in late January and mid-February, with another peak of $112K at the end of March. Downloads showed a downward trend, starting at 2.1K in late December and decreasing to around 1.1K by the end of March. Active users remained relatively stable, fluctuating between 28K and 32K throughout the quarter.
Roblox experienced a decline in weekly revenue, starting at around $163K in late December and ending at approximately $81K by the end of March. Downloads showed a similar trend, starting at about 11K in late December and decreasing to around 7.2K by the end of March. Active users remained stable, hovering around 500K throughout the quarter.
Lastly, State of Survival: Zombie War had a varied performance in revenue, peaking at $100K in the third week of March. Downloads were relatively stable, and active users started at 5.8K in late December, peaking at 6.2K in early January, and ending at around 5.7K by the end of March.
These insights provide a snapshot of the performance of these top PVP games in Australia. For more detailed analysis and data, visit Sensor Tower.